Affective Computing for Computer Games: Bots with Emotions - Keun-lin Liu - Livros - VDM Verlag - 9783639161649 - 10 de julho de 2009
Caso a capa e o título não sejam correspondentes, considere o título como correto

Affective Computing for Computer Games: Bots with Emotions

Keun-lin Liu

Preço
A$ 87,49
excluindo impostos

Item sob encomenda (no estoque do fornecedor)

Espera-se estar pronto para envio 31 de jul - 7 de ago
Adicione à sua lista de desejos do iMusic

Affective Computing for Computer Games: Bots with Emotions

Just like traditional AI applications, game AI mainly focuses on rational inference. But in the real world, human decision making is not only involving rationality, but also sense. In this book, we propose an architecture for the bot designers to include affective computing in a game bot by attributing emotions to the bot. The architecture is based upon a variety of theories, including the famous OCC model. It treats Joy, Fear, Anger, Disgust, and Distress as five basic emotions. It uses three emotional variables, namely, Desirability of an event, Blameworthiness or Praiseworthiness of an action, and Appealingness of an object, to evaluate how a specific emotion is affected by the environment. In addition to an ordinary Rational Action Engine, which controls the rational behavior of a bot, we add an Emotional Action Engine in the architecture to make the emotional behavior possible. An Action Arbitrator is equipped to decide, given a specific time and space, whether a bot should follow the rational or emotional inference. The arbitrator simulates how humans solve the conflicts between reason and emotion.

Mídia Livros     Paperback Book   (Livro de capa flexível e brochura)
Lançado 10 de julho de 2009
ISBN13 9783639161649
Editoras VDM Verlag
Páginas 68
Dimensões 113 g
Idioma English  

Ver tudo de Keun-lin Liu ( por exemplo Paperback Book )