Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction - The Morgan Kaufmann Series in Computer Graphics - Shiffman, Daniel (Tisch School of the Arts, New York University, New York, NY, USA) - Livros - Elsevier Science & Technology - 9780123944436 - 29 de setembro de 2015
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Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction - The Morgan Kaufmann Series in Computer Graphics 2th edição

Shiffman, Daniel (Tisch School of the Arts, New York University, New York, NY, USA)

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Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction - The Morgan Kaufmann Series in Computer Graphics 2th edição

Teaches you the basic building blocks of programming needed to create advanced graphics applications including interactive art, live video processing, and data visualization. This title offers graphic and web designers working with the Processing programming environment instructions on the basic principles of the language.


Marc Notes: This work teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, this book gives graphic and web designers, artists, and illustrators a jumpstart on working with the processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. Table of Contents: Lesson 1: The BeginningChapter 1: PixelsChapter 2: ProcessingChapter 3: Interaction Lesson 2: Everything You Need to KnowChapter 4: VariablesChapter 5: ConditionalsChapter 6: Loops Lesson 3: OrganizationChapter 7: FunctionsChapter 8: Objects Lesson 4: More of the SameChapter 9: Arrays Lesson 5: Putting It All TogetherChapter 10: AlgorithmsChapter 11: DebuggingChapter 12: Libraries Lesson 6: The World Revolves Around YouChapter 13: MathematicsChapter 14: Translation and Rotation (in 3D!) Lesson 7: Pixels Under MicroscopeChapter 15: ImagesChapter 16: Video Lesson 8: The Outside WorldChapter 17: d104Chapter 18: Data InputChapter 19: Data Streams Lesson 9: Making NoiseChapter 20: SoundChapter 21: Exporting Lesson 10: Beyond ProcessingChapter 22: Advanced Object-Oriented ProgrammingChapter 23: Java Appendix: Common ErrorsIndex www.learningprocessing.comPublisher Marketing: This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, this book gives graphic and web designers, artists, illustrators, and anyone interested in learning to code a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of advanced techniques. From algorithmic design to data visualization, to computer vision and 3D graphics, this book teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (learningprocessing.com), which includes all examples running in the browser using HTML5 canvas and p5.js, downloadable versions of all source code, answers to select chapter exercises, and over twenty hours of companion video lessons. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required-this book is for the true programming beginner!Step-by-step examples, thorough explanations, hands-on exercises, andsample codesupports your learning curve"

Contributor Bio:  Shiffman, Daniel Daniel Shiffman is an assistant professor in the Interactive Telecommunications Program (ITP) at NYU's Tisch School of the Arts. Originally from Baltimore, Daniel received a bachelor of arts in mathematics and philosophy from Yale University and his master's degree from ITP. He develops tutorials, examples, and libraries for Processing, the open-source programming language and environment created by Casey Reas and Ben Fry. He is also the author of Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (2008).

Mídia Livros     Paperback Book   (Livro de capa flexível e brochura)
Lançado 29 de setembro de 2015
ISBN13 9780123944436
Editoras Elsevier Science & Technology
Páginas 564
Dimensões 186 × 232 × 28 mm   ·   1,11 kg
Idioma English