Jmonkeyengine 3.0 Game Development: a Practical Guide - Richard Reese - Livros - P8tech - 9780992910587 - 29 de março de 2015
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Jmonkeyengine 3.0 Game Development: a Practical Guide

Richard Reese

Jmonkeyengine 3.0 Game Development: a Practical Guide

Publisher Marketing: Are you interested in developing cutting-edge 3D games? Do you want to master jMonkey 3.0's fully-featured graphics and game technologies? If so, then this book is for you! jMonkeyEngine 3.0 is a high level Open Source game development environment that supports advanced 3D graphics, techniques, and hardware. Built on Java, it is integrated with OpenGL and its SDK is built on Netbeans. The jMonkey platform allows developers to build sophisticated high-end 3D graphics and game environments to create games with the feel and appearance that top developers demand. Who this book is for: This book is for developers who are familiar with Java and interested in learning how to develop games and graphic applications using JME3. Readers who are interested in understanding both the mechanics of 3D graphics and game design will find this a useful and rewarding book. In this book: Learn how to develop 3D games using Java and JME3 Discover how to create and manipulate scene graphs Learn how to use lighting and materials to create gripping graphics Create first-class landscapes and models Explore JME's physics engine to develop realistic worlds Learn how to support multiple players and embed AI techniques Develop a space-based game that illustrates the techniques presented across the book Masses of Code. Download it for Free. Contributor Bio:  Reese, Richard Richard Reese has worked in the industry and academics for the past 29 years. For 10 years he provided software development support at Lockheed and at one point developed a C based network application. He was a contract instructor providing software training to industry for 5 years. Richard is currently an Associate Professor at Tarleton State University in Stephenville Texas. Contributor Bio:  Johnson, Justin I am a school teacher in upstate New York. I have many passions in life. Reading and literature are at the top of my list - second only to my beautiful family. I began writing stories a few years back (maybe more than a few...wow time flies!). I wrote them mostly for myself, with dreams and aspirations of one day becoming a famous author. Then I started teaching and found I was feeling compelled to write stories for my students. This past year (2014), I wrote Coby Collins: Marley Elementary Adventures Volume One and my students loved it! And I loved it! They couldn't wait to find out what happened next, and neither could I. There was just one problem - I was the one who had to write it! So I did. And then I read Coby Collins and the Hex Bolt of Doom to my class. And they loved it. And I loved it. So I've decided to continue to give the writing thing a shot, while continuing to try and inspire my students to be lovers of books. Please visit my website at www.justinjohnsonauthor.com to find out more and become a member of my email list!

Mídia Livros     Paperback Book   (Livro de capa flexível e brochura)
Lançado 29 de março de 2015
ISBN13 9780992910587
Editoras P8tech
Páginas 368
Dimensões 189 × 246 × 19 mm   ·   657 g
Idioma English  

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