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OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition 3 Revised edition
David Wolff
OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition 3 Revised edition
David Wolff
OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.
472 pages
Mídia | Livros Paperback Book (Livro de capa flexível e brochura) |
Lançado | 28 de setembro de 2018 |
ISBN13 | 9781789342253 |
Editoras | Packt Publishing Limited |
Páginas | 472 |
Dimensões | 235 × 190 × 30 mm · 802 g |
Idioma | English |
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